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Mastering Blender, 2nd Edition by Tony Mullen

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Introduction

Since the publication of the first edition of this book, things have continued to change rapidly in the world of Blender. The availability of training material has continued to grow, the Blender code base has grown another 50 percent since 2009, and Blender has seen wider user adoption than ever. The new interface and underlying event recode of version 2.5 has helped usher Blender into a whole new era. With the recent camera and object-tracking functionality and the development of the built-in Cycles unbiased render engine, Blender has begun to make serious inroads into visual effects, as evidenced by the latest Blender Foundation Open Movie, the live-action/CG effects bonanza Tears of Steel.

All of this progress is driven by the ...

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