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Mastering Blender, 2nd Edition by Tony Mullen

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Part V

Mastering the Blender Game Engine

  • Chapter 14: Creating Assets for the Blender Game Engine
  • Chapter 15: Making Things Happen in the Game Engine
  • Chapter 16: Python Power in the Blender Game Engine

Chapter 14

Creating Assets for the Blender Game Engine

One of Blender’s most distinctive features as a 3D tool is its built-in game engine for the creation of interactive content. In addition to games, the Blender Game Engine (BGE) can be used to create architectural walk-throughs, interactive data visualizations, educational tools, and a wide variety of other types of content. This chapter gives a complete overview of the BGE’s core functionality.

In this chapter, you will learn to

  • Model, rig, and texture a 3D character for use in the Blender ...

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