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Mastering Blender, 2nd Edition by Tony Mullen

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Chapter 7

Volumetric Fluid, Smoke, and Fire

One of the most important reasons to use simulations in 3D work is to obtain effects that would be extremely difficult or impossible by using only traditional methods of mesh modeling and keyframe animation. Free-flowing fluids and smoke are good examples of this. In this chapter I’ll talk about Blender’s powerful volumetric fluid and smoke simulation tools, which are capable of animating a wide variety of fluid and smoke scenes much more realistically than could be done by hand.

In this chapter, you will learn to

  • Use the Blender fluid simulator
  • Get the shot
  • Simulate smoke and fire

Using the Blender Fluid Simulator

Blender’s fluid simulator was developed as a project sponsored by the Google Summer ...

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