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Mastering Blender, 2nd Edition by Tony Mullen

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Chapter 6

Working with Particles

Blender includes a powerful particle-generation system. Particles enable you to simulate the behavior of large collections of small objects. Dust clouds, falling snow, spilled beans, and other such granular phenomena can be handled well using dynamic particles with Newtonian physics. Blender also includes boids simulation for emulating the behavior of large collections of living organisms such as bird flocks, insect swarms, and fish schools. Finally, particles are the basis of Blender’s hair-simulation functionality.

In this chapter, you will learn to

  • Work with emitter particles
  • Work with boids
  • Create hair effects with particles

Introducing Emitter Particles

In CG, the behavior of very small things acting in ...

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