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Mastering Blender, 2nd Edition by Tony Mullen

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Part II

Physics and Simulations

  • Chapter 5: Getting Flexible with Soft Bodies and Cloth
  • Chapter 6: Working with Particles
  • Chapter 7: Volumetric Fluid, Smoke, and Fire
  • Chapter 8: Bullet Physics and the Blender Game Engine

Chapter 5

Getting Flexible with Soft Bodies and Cloth

In nature, materials exhibit different properties of rigidity and structural responsiveness to the forces on them. Many materials are flexible and deform when acted upon by forces such as gravity and friction. Blender’s soft body simulation enables you to easily represent the behavior of a wide variety of flexible materials. Depending on the parameter settings you use, you can use soft body simulations to animate materials as varied as gelatin, sheet metal, and cloth.

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