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Mastering Blender, 2nd Edition by Tony Mullen

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Chapter 4

Rendering and Render Engines

The ultimate goal of much 3D CG is to render the data to a 2D image or sequence of images. Blender offers a variety of options for rendering your work, both for real-time rendering for the viewport and game engine and for using more resource-intensive algorithms for exporting complex finished renders to images or movies. The standard Blender Internal renderer is a fast and powerful renderer that gives good results quickly enough to be well suited to animation and is tightly integrated into Blender’s own node-based compositor workflow. The Cycles render engine is a physically based, interactive renderer capable of a high degree of realism, which is rapidly emerging as a full replacement for the Blender Internal ...

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