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Mastering Blender, 2nd Edition by Tony Mullen

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Chapter 3

Sculpting and Retopo Workflow

The method of modeling known as 3D sculpting has recently become increasingly popular as a way to create highly realistic, detailed models. In 3D sculpting, the 3D object is handled in a way that is closely analogous to actual clay. Blender has a powerful set of sculpting features that include multiresolution mesh modeling and a variety of tools that enable highly detailed direct manipulations of meshes. More than this, Blender offers the ability to use these detailed sculpted models as the basis of new models with corrected geometry. By means of Blender’s remake topology (retopo) and normal map-baking features, you can create low-poly models with correct edge loop geometry that exhibit the same fine detail ...

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