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Mastering Blender, 2nd Edition by Tony Mullen

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Part I

Fundamentals of Blender 3D

  • Chapter 1: Working in Blender
  • Chapter 2: Working with Textures and Materials
  • Chapter 3: Sculpting and Retopo Workflow
  • Chapter 4: Rendering and Render Engines

Chapter 1

Working in Blender

Blender incorporates a dizzying amount of functionality in a single application, and learning to use all the tools as efficiently as possible is a daunting proposition. Even after the initial shock that every beginner feels upon seeing the properties window, experienced users often still sense that there is a great deal of potential that they have not fully tapped into. Indeed, many Blender users use only a small fraction of its capabilities for controlling their work environments. These capabilities include options available ...

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