Chapter 14

Floors, Ceilings, and Roofs

Floors, ceilings, and roofs, which may seem like simple building components, can sometimes prove to be difficult to model and detail in your project designs. In previous chapters, you read about using conceptual design tools to create masses that help drive building elements. In this chapter, we expand on the development of these sketch-based objects.

In this chapter, you'll learn to:

  • Understand floor modeling methods
  • Model various floor finishes
  • Create ceilings
  • Understand roof modeling methods
  • Work with advanced shape editing for floors and roofs

Understanding Floor Modeling Methods

UnFigure

Floors are likely to be one of the first sketch-based elements you will encounter in Autodesk® Revit® Architecture software. Many families in the default libraries are floor hosted, so you must first have a floor before you'll be able to place such components. Consequently, these components will be deleted if the floor that hosts them is deleted. You can find a more detailed discussion on creating families in Chapter 15, “Family Editor,” but for now let's review the fundamental types of floors that can exist in a Revit project: a floor, a structural floor, a floor by face, and a pad.

Floor

The traditional floor object is a sketch-based element that comprises any number of material layers as defined by the user. The top of the floor object is its reference with ...

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