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Mastering Autodesk Maya 2016: Autodesk Official Press

Book Description

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016

Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline.

Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals.

  • Learn professional techniques used in real-world visual effects

  • Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more

  • Expand your skills with advanced techniques for cloth, fur, and fluids

  • Understand everything you need to know for the Maya certification exam

  • Table of Contents

    1. Introduction
      1. Who Should Buy This Book
      2. What's Inside
      3. Conventions
      4. How to Contact the Author
    2. Chapter 1 Working in Autodesk Maya
      1. Color Management
      2. Creating and Editing Nodes
      3. Creating Maya Projects
      4. The Bottom Line
    3. Chapter 2 Introduction to Animation
      1. Using Joints and Constraints
      2. Inverse Kinematics
      3. Keyframe Animation
      4. The Graph Editor
      5. Playblast and FCheck
      6. Driven Keys
      7. Motion-Path Animation
      8. Motion Trails
      9. Animating Constraints
      10. Animation Layers
      11. Grease Pencil
      12. The Bottom Line
    4. Chapter 3 Hard-Surface Modeling
      1. Understanding Polygon Geometry
      2. Understanding NURBS
      3. Using Subdivision Surfaces
      4. Employing Image Planes
      5. Modeling NURBS Surfaces
      6. Converting NURBS Surfaces to Polygons
      7. Modeling with Polygons
      8. The Bottom Line
    5. Chapter 4 Organic Modeling
      1. Implement Box Modeling
      2. Employ Build-Out Modeling
      3. Sculpt Polygons
      4. Use Retopology Tools
      5. The Bottom Line
    6. Chapter 5 Rigging and Muscle Systems
      1. Understanding Rigging
      2. Creating and Organizing Joint Hierarchies
      3. Rigging the Giraffe
      4. Human Inverse Kinematics
      5. Skinning Geometry
      6. The Maya Muscle System
      7. The Bottom Line
    7. Chapter 6 Animation Techniques
      1. Working with Deformers
      2. Animating Facial Expressions Using Blend Shapes
      3. Animating a Scene Using Nonlinear Deformers
      4. Creating a Jiggle Effect
      5. Optimizing Animations with the Geometry Cache
      6. Applying Motion Capture
      7. The Bottom Line
    8. Chapter 7 Lighting with mental ray
      1. Shadow-Casting Lights
      2. Indirect Lighting: Global Illumination
      3. Indirect Illumination: Final Gathering
      4. Image-Based Lighting
      5. Physical Sun and Sky
      6. mental ray Area Lights
      7. Light Shaders
      8. The Bottom Line
    9. Chapter 8 mental ray Shading Techniques
      1. Shading Concepts
      2. Layering Shaders
      3. The Bottom Line
    10. Chapter 9 Texture Mapping
      1. UV Texture Layout
      2. Bump and Normal Mapping
      3. Displacement Mapping
      4. Subsurface Scattering
      5. ShaderFX
      6. The Bottom Line
    11. Chapter 10 Paint Effects
      1. Using the Paint Effects Canvas
      2. Painting on 3D Objects
      3. Understanding Strokes
      4. Designing Brushes
      5. Create Complexity by Adding Strokes to a Curve
      6. Shaping Strokes with Behavior Controls
      7. Animating Strokes
      8. Rendering Paint Effects
      9. The Bottom Line
    12. Chapter 11 Rendering for Compositing
      1. Render Layers
      2. Render Passes
      3. Setting Up a Render with mental ray
      4. mental ray Quality Settings
      5. The Bottom Line
    13. Chapter 12 Introducing nParticles
      1. Creating nParticles
      2. Making nParticles Collide with nRigids
      3. Using nParticles to Simulate Liquids
      4. Emitting nParticles Using a Texture
      5. Using Wind
      6. Shading nParticles and Using Hardware Rendering to Create Flame Effects
      7. Controlling nParticles with Fields
      8. Rendering Particles with mental ray
      9. The Bottom Line
    14. Chapter 13 Dynamic Effects
      1. Creating nCloth Objects
      2. Creating nCloth and nParticle Interactions
      3. Soft Body Dynamics
      4. Creating Flying Debris Using nParticle Instancing
      5. Animating Instances Using nParticle Expressions
      6. Bullet Physics
      7. The Bottom Line
    15. Chapter 14 Hair and Clothing
      1. Understanding XGen
      2. Animating Using Dynamic Curves
      3. Adding Hair to a Character
      4. Styling Hair
      5. Rendering Hair
      6. Creating Clothing for Characters
      7. Painting nCloth Properties
      8. The Bottom Line
    16. Chapter 15 Maya Fluids
      1. Using Fluid Containers
      2. Fluid Interactions
      3. Igniting the Fuel
      4. Rendering Fluid Containers
      5. Creating Fluids and nParticle Interactions
      6. Creating Water Effects
      7. The Bottom Line
    17. Chapter 16 Scene Management and Virtual Filmmaking
      1. Organizing Complex Node Structures with Assets
      2. File References
      3. Determining the Image Size and Film Speed of the Camera
      4. Creating and Animating Cameras
      5. Creating Custom Camera Rigs
      6. Applying Depth of Field and Motion Blur
      7. Using Orthographic and Stereo Cameras
      8. Using the Camera Sequencer
      9. The Bottom Line
    18. Appendix A The Bottom Line
    19. Appendix B Autodesk Maya 2016 Certification
    20. EULA