Chapter 12

Creating Animations, Particles, and Dynamics

In the previous chapter, you got a fairly detailed look at how you can animate camera motion. In this chapter, you'll continue your exploration of animation by looking at methods for saving your animations as files. You'll explore how using render presets can save you time.

You'll also see how animations differ from still images in the way you put an Autodesk® 3ds Max® scene file together. The arrangement of objects and methods you use to create a still image has different requirements from those of an animation. You'll examine some of those differences and their effect on your work.

In this chapter, you will learn to

  • Render an animation
  • Output a still image
  • Render a shadow study
  • Create ...

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