Using Vectors in Manga Studio EX

In This Chapter

  • Explaining what vectors are

  • Comparing and contracting vectors to rasters

  • Explaining what you should get accustomed to when working on a vector layer

  • Creating a vector layer

  • Drawing a vector layer with a Pen or Magic Marker tool

  • Smoothing, moving, and adjusting the width of vector lines

  • Converting vector layers into raster layers (and vice versa)

I mention in Chapter 11 that when you work with screentones in Manga Studio, you don't need to worry (as much) about a possible moiré effect appearing when you resize your drawing for export or for print. That's because the tones are designed to resize properly to practically any size, because they were created as vectors.

Manga Studio EX users have the additional luxury of actually inking on a vector layer. This opens up the possibility for you to work on any size canvas you want, and resize as need be, while maintaining the same quality as its original size.

Now, if you're scratching your head at everything I wrote in the last two paragraphs, you're unfamiliar with vectors. Rather you think you're unfamiliar with vectors. In truth, if you've been on the Internet recently or played 3-D games on your computer or game console, you've already seen vectors in action. They're used to create the embedded video window or video game on your favorite site. They're used to bring life to your favorite First Person Shooter game. And they're used by professional designers to create logos and designs that can be ...

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