Getting Started

So now that we've got a little groundwork information, we have enough information to actually get started writing some Managed DirectX applications! Before you begin writing the next big game using Managed DirectX, there are a few things you need to have.

First, you will need a source code editor and the runtime environment. I would recommend Visual Studio.NET 2003, as that is what Microsoft supports. Regardless of what editor you use, you will need version 1.1 of the .NET runtime, which you can install from the included CD (it also comes automatically with Visual Studio.NET 2003).

Next you will need to have the DirectX 9.0 SDK Update developer runtime installed. I would recommend installing the DirectX 9.0 Software Development ...

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