Chapter 18. Implementing Peer-to-Peer Networking Using DirectPlay

IN THIS CHAPTER

In this chapter, we will look at the peer-to-peer networking aspects of DirectPlay, including the following:

  • DirectPlay addresses

  • The peer object

  • The event model of DirectPlay

  • Sending data to other members of your session

Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.