Simplifying Meshes

We spent a good amount of time understanding the basic Mesh class that is included in the extensions library; however, there are actually three other mesh types we haven't looked at yet. During the course of this chapter we will explore these remaining objects.

You've already looked at creating a simplified mesh by using the Simplify method on the mesh class. Since the common case for using a simplified mesh is to show a less-detailed version of a model, in any given scene, it's probably not a great idea to store multiple versions of a mesh, particularly if you're not even going to be using some of them.

The SimplificationMesh object can be used to encapsulate the process of simplifying a mesh. However, you can't actually use ...

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