Controlling How Buffers Are Locked
Last, we need to talk about the flags you can use when locking the buffer. The only valid flags when locking a vertex buffer are
LockFlags.None
LockFlags.Discard
LockFlags.NoOverwrite
LockFlags.NoDirtyUpdate
LockFlags.NoSystemLock
LockFlags.ReadOnly
Obviously, when using no lock flags, the default locking mechanism is used. However, if you want more control over your locking, the other flags can be used for a variety of options.
The “Discard” flag can only be used on dynamic buffers. For Vertex and Index buffers, the entire buffer will be discarded, and a new chunk of memory will be returned to you in case there is anything else still accessing the old memory. This flag is useful if you are filling a vertex buffer ...
Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.