Chapter 2. Choosing the Correct Device

IN THIS CHAPTER

The number of possible permutations when creating a device is quite staggering. With all of the varying types of graphics cards available in the market today, knowing which features each of them support is simply not feasible. You will need to query the device itself to find out the features it supports. During this chapter, we will discuss

  • Enumerating all of the adapters on a system.

  • Enumerating supported formats for each device.

  • Capabilities of the devices we are enumerating.

Get Managed DirectX® 9 Kick Start: Graphics and Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.