After we got out of “requirements hell,” I realized the UI designers were behind. I investigated and discovered they weren’t using paper prototypes—they were using beautiful images of the new logo and all the graphical content. They hadn’t ...
Use Low-Fidelity Prototyping as Long as Possible
Low-fidelity prototyping allows people to comment more fully on the problems to solve. Higher-fidelity prototyping narrows feedback.[30] At the beginning of the project, you want bigger-picture feedback, not narrow feedback. Paper prototypes are like sticky-note scheduling: they keep the team involved, and people are more willing to consider options on paper than they are in electronic versions.[31]
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