Who This Book Is For

At its core, this book is for anyone who wants to learn more about building creative interactive applications with the Kinect, from interaction and game designers who want to build gestural interfaces to makers who want to work with a 3D scanner to artists who want to get started with computer vision.

That said, you will get the most out of it if you are one of the following: a beginning programmer looking to learn more sophisticated graphics and interactions techniques, specifically how to work in three dimensions, or an advanced programmer who wants a shortcut to learning the ins and outs of working with the Kinect and a guide to some of the specialized areas that it enables.

You don’t have to be an expert graphics programmer ...

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