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Making Things See by Greg Borenstein

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Intro to Modelbuilder

Before we start working with data from the Kinect, we need to learn the basics of creating 3D models in Processing. As I mentioned in the introduction to this chapter, we’ll be using Marius Watz’s Modelbuilder library for this purpose. Watz is an artist who creates sculptures and installations using procedural geometry. In other words, he writes programs that create complex 3D shapes. He controls the rules that determine the overall aesthetic of these shapes, and then his algorithms fill in the details.

Figure 5-2 shows some examples of his work that were created while he was artist-in-residence at MakerBot. Each of these individual sculptures is unique. Their geometry was created in Processing. He then printed each of them ...

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