Conclusion

This concludes both our discussion of PeasyCam and this chapter as a whole. You should now have the tools you need to work confidently in three dimensions within Processing. While much of this chapter explored various attributes of the point cloud data provided by the Kinect, very little of the actual code we wrote and concepts we learned were limited to data coming from the Kinect. To make useful visualizations of the Kinect data and to convert those into usable interactions, you need to become comfortable writing code that draws and makes measurements in 3D. The building blocks of this code are the translations, rotations, and scalings we’ve used throughout this chapter. I hope that at this point you are beginning to feel comfortable ...

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