Projects

To complete this chapter, we’re going to do two projects. The first will extend what we’ve learned so far to complete the air drum kit I promised you at the start of this chapter. You’ll start by learning how to play sound in Processing using the Minim library. Then we’ll hook up these sounds to a series of hot points. To do this without making things repetitive and confusing, we’ll reorganize the code you’ve seen so far into a hot point class that handles all the details of checking for interaction. You’ll be able to reuse this hot point class in your own projects outside of this book as well. Once you’ve got multiple hot points hooked up to multiple sounds, you’ll be ready to rock out on your air drums.

The second project will show you ...

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