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Experiential Metaphors—Or What Breaking Up, Getting a Tattoo, and Playing God of War Have in Common

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Wherein:

•  The embodied nature of gameplay experiences is discussed, and it is explained why playing a game can “feel” like a real-life experience.

•  The concept of experiential metaphor is introduced.

•  A case study of God of War II is offered to exemplify the concept of “experiential metaphor” and to illustrate the structural parallels between the grappling hook sequence in the game and other experiences of transition (e.g., getting a tattoo or breaking up).

•  The differences of modeling “how something works” and “what it feels like” are ...

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