2

Games as an Expressive Medium

Image

Wherein it is discussed how games convey meaning and make statements in ways specific to the medium:

•  Starting with the definition of a “game,”

•  Moving on to an in-depth exploration of the role of rules and fiction in the process of meaning generation,

•  Establishing a representational hierarchy of rules over fiction when it comes to identifying the games’ main vehicle for meaning,

•  Thus suggesting that thinking of games as “simulations” when it comes to meaning generation is more medium specific than thinking of them as “narratives,”

•  And, finally, identifying the differences between “procedural expression” ...

Get Making Deep Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.