CHAPTER 1

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Laying Out the Framework

During the course of this chapter, we will be laying out the framework for our weekend game. This includes the story line, a general overview of each of our playable characters, and the basic foundation of our game’s town. We will be creating the town area, but you can also find each of this game’s maps in the book’s source code.

Story

The first objective at hand in the creation of our turn-based, top-down dungeon crawler is to lay out our story. While dungeon crawlers are not usually pinnacles of complex storytelling, some still have at least a solid framework that carries their players through the game. Here ...

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