CHAPTER 3

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Create Positioning and Movement

One of the most important parts of our game is the level of interactivity and movement centered around effective game play. How we position the objects on the screen and the way we create interactive movement will help our game player understand and enjoy our game play.

In Chapter 2 we learned about the various layout options that Unity provides for developers to tailor their environment preferences. In this chapter we will add movement to our paddle and ball. In addition we will learn about how to script the objects involved in our game.

Let’s get the ball rolling!

Making Our Ball Move

In the last chapter ...

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