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Maintainable JavaScript

Cover of Maintainable JavaScript by Nicholas C. Zakas Published by O'Reilly Media, Inc.
  1. Maintainable JavaScript
  2. SPECIAL OFFER: Upgrade this ebook with O’Reilly
  3. Introduction
  4. Preface
    1. Conventions Used in This Book
    2. Using Code Examples
    3. Safari® Books Online
    4. How to Contact Us
  5. I. Style Guidelines
    1. 1. Basic Formatting
      1. Indentation Levels
      2. Statement Termination
      3. Line Length
      4. Line Breaking
      5. Blank Lines
      6. Naming
      7. Literal Values
    2. 2. Comments
      1. Single-Line Comments
      2. Multiline Comments
      3. Using Comments
      4. Documentation Comments
    3. 3. Statements and Expressions
      1. Brace Alignment
      2. Block Statement Spacing
      3. The switch Statement
      4. The with Statement
      5. The for Loop
      6. The for-in Loop
    4. 4. Variables, Functions, and Operators
      1. Variable Declarations
      2. Function Declarations
      3. Function Call Spacing
      4. Immediate Function Invocation
      5. Equality
      6. eval()
      7. Primitive Wrapper Types
  6. II. Programming Practices
    1. 5. Loose Coupling of UI Layers
      1. What Is Loose Coupling?
      2. Keep JavaScript Out of CSS
      3. Keep CSS Out of JavaScript
      4. Keep JavaScript Out of HTML
      5. Keep HTML Out of JavaScript
    2. 6. Avoid Globals
      1. The Problems with Globals
      2. Accidental Globals
      3. The One-Global Approach
      4. The Zero-Global Approach
    3. 7. Event Handling
      1. Classic Usage
      2. Rule #1: Separate Application Logic
      3. Rule #2: Don’t Pass the Event Object Around
    4. 8. Avoid Null Comparisons
      1. Detecting Primitive Values
      2. Detecting Reference Values
      3. Detecting Properties
    5. 9. Separate Configuration Data from Code
      1. What Is Configuration Data?
      2. Externalizing Configuration Data
      3. Storing Configuration Data
    6. 10. Throw Your Own Errors
      1. The Nature of Errors
      2. Throwing Errors in JavaScript
      3. Advantages of Throwing Errors
      4. When to Throw Errors
      5. The try-catch Statement
      6. Error Types
    7. 11. Don’t Modify Objects You Don’t Own
      1. What Do You Own?
      2. The Rules
      3. Better Approaches
      4. A Note on Polyfills
      5. Preventing Modification
    8. 12. Browser Detection
      1. User-Agent Detection
      2. Feature Detection
      3. Avoid Feature Inference
      4. Avoid Browser Inference
      5. What Should You Use?
  7. III. Automation
    1. 13. File and Directory Structure
      1. Best Practices
      2. Basic Layout
    2. 14. Ant
      1. Installation
      2. The Build File
      3. Running the Build
      4. Target Dependencies
      5. Properties
      6. Buildr
    3. 15. Validation
      1. Finding Files
      2. The Task
      3. Improving the Target
      4. Other Improvements
      5. Buildr Task
    4. 16. Concatenation and Baking
      1. The Task
      2. Line Endings
      3. Headers and Footers
      4. Baking Files
    5. 17. Minification and Compression
      1. Minification
      2. Compression
    6. 18. Documentation
      1. JSDoc Toolkit
      2. YUI Doc
    7. 19. Automated Testing
      1. YUI Test Selenium Driver
      2. Yeti
      3. PhantomJS
      4. JsTestDriver
    8. 20. Putting It Together
      1. Missing Pieces
      2. Planning the Build
      3. Using a CI System
  8. A. JavaScript Style Guide
    1. Indentation
    2. Line Length
    3. Primitive Literals
    4. Operator Spacing
    5. Parentheses Spacing
    6. Object Literals
    7. Comments
      1. Single-Line Comments
      2. Multiline Comments
      3. Comment Annotations
    8. Variable Declarations
    9. Function Declarations
    10. Naming
    11. Strict Mode
    12. Assignments
    13. Equality Operators
    14. Ternary Operator
    15. Statements
      1. Simple Statements
      2. return Statement
      3. Compound Statements
      4. if Statement
      5. for Statement
      6. while Statement
      7. do Statement
      8. switch Statement
      9. try Statement
    16. White Space
    17. Things to Avoid
  9. B. JavaScript Tools
    1. Build Tools
    2. Documentation Generators
    3. Linting Tools
    4. Minification Tools
    5. Testing Tools
  10. Index
  11. About the Author
  12. Colophon
  13. SPECIAL OFFER: Upgrade this ebook with O’Reilly
  14. Copyright
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Chapter 11. Don’t Modify Objects You Don’t Own

One unique aspect of JavaScript is that nothing is sacred. By default, you can modify any object you can get your hands on. It doesn’t matter if the object is developer-defined or part of the default execution environment—it’s possible to change that object as long as you have access to it. This isn’t a problem in a one-developer project, in which exactly what is being modified is always known by the one person who’s in control of all code. On a multiple-developer project, however, the indiscriminate modification of objects is a big problem.

What Do You Own?

You own an object when your code creates the object. The code that creates the object may not have necessarily been written by you, but as long as it’s the code you’re responsible for maintaining, then you own that object. For instance, the YUI team owns the YUI object, and the Dojo team owns the dojo object. Even though the original person who wrote the code defining the object may not work on it anymore, the respective teams are still the owners of those objects.

When you use a JavaScript library in a project, you don’t automatically become the owner of its objects. In a multiple-developer project, everyone is assuming that the library objects work as they are documented. If you’re using YUI and make modifications to the YUI object, then you’re setting up a trap for your team. Someone is going to fall in, and it’s going to cause a problem.

Remember, if your code didn’t create the ...

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