Chapter 12. Drag-and-Drop Interactions

Creating nonlinear, interactive movies gives control to the user. Rather than being compelled to watch the whole movie in a predetermined order—the order of frames in the timeline—users can see what they want when they want. In Lesson 11, Nonlinear Flash Interactions, you implemented a nonlinear structure that encourages exploration. In this lesson, you’ll extend the movie’s interactivity by enabling users to drag and drop objects on the screen. Better still, you’ll set up targets for the drag-and-drop objects and provide feedback to users when they drag and drop the objects on the right target.

You’ll create drag-and-drop interactions in which the user will put four notorious monsters of the Inferno—a snake-haired ...

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