Chapter 5. FROM START TO FINISH: UNDERSTANDING THE FLASH APPLICATION DEVELOPMENT WORKFLOW
by Bill Perry
TOPICS COVERED IN THIS CHAPTER:
Planning your project
Understanding limitations
Planning the workflow
Defining the project
Choosing the platform
Planning the user experience
Creating the Macromedia Flash project
At this point in the book, we have covered just about every aspect of creating Macromedia Flash content and applications for the Pocket PC platform. However, the previous chapters have been largely technical, giving you the “how” of development. ...
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