Book description
If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, Macromedia Flash 8 On Demand is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions.
The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let Macromedia Flash 8 On Demand help you master Macromedia Flash 8.
Table of contents
- Copyright
- Acknowledgements
- Introduction
-
1. Getting Started with Flash 8
- Preparing to Install Flash 8
- Installing Flash 8
- Launching Flash 8
- Viewing the Flash Window
- Creating a Project Plan
-
Building a Flash Project
-
Build a Movie with Flash
- Step 1: Set up document properties
- Step 2: Create or import media elements
- Step 3: Position the media elements on the Stage and sequence them in the Timeline
- Step 4: Add navigational components, interactive behaviors, and motion effects
- Step 5: Preview and test the movie
- Step 6: Publish the document as a movie file for use over the Internet
-
Build a Movie with Flash
- Creating a New Document
- Creating a New Document from a Template
- Opening an Existing Document
- Opening Sample Documents
- Changing Document Properties
- Working with Document Windows
- Saving a Document
- Saving a Document in Different Formats
- Getting Help While You Work
- Getting Online Support
- Closing a Document and Quitting Flash
-
2. Working Within the Flash Environment
- Examining the Flash Window
- Using the Timeline
- Working with Layers
- Viewing Layers
- Organizing Layers
- Changing Layer Properties
- Using Guide Layers
- Working with Frames
- Working with Scenes
- Using the Edit Bar
- Using the Toolbar
- Using the Main Toolbar
- Using the Docking Channel
- Working with Panels
- Docking and Undocking Panels
- Grouping and Ungrouping Panels
- Creating a Panel Set
- Creating Keyboard Shortcuts
- Setting General Preferences
- Setting Text Preferences
- Setting Clipboard Preferences
- Setting Warning Preferences
- Working with Page Setup in Macintosh
- Working with Page Setup in Windows
- Printing a Document in Macintosh
- Printing a Document in Windows
-
3. Creating Graphics
- Changing Drawing Settings
- Drawing with the Line Tool
- Drawing with the Pencil Tool
- Drawing Shapes with the Rectangle and Oval Tools
- Using the Polystar Tool
- Understanding Selections
- Selecting Strokes with the Arrow Tool
- Selecting Strokes and Fills with the Arrow Tool
- Making Selections with the Lasso Tool
- Zooming In and Out with the Magnifying Glass
- Moving Around with the Hand Tool
- Displaying Rulers
- Using Grids and Guides
- Modifying Grid and Guide Settings
- Using Snap Align
- Changing Stroke and Fill Colors
- Creating Custom Colors
- Editing Strokes with the Ink Bottle
- Editing Fills with the Paint Bucket
- Editing Strokes and Fills with the Eyedropper
- Creating Gradients
- Using the Fill Lock
- Using Paint Brush Modes
- Drawing with the Pen Tool
- Drawing Curves with the Pen Tool
- Modifying Shapes with the Arrow Tool
- Modifying Shapes with the Sub-Selection Tool
- Using the Free Transform Tool
- Using Transform Options for Shapes
- Transforming Gradient Fills
- Cutting and Pasting Graphics Between Layers
- Working with Graphics on Different Layers
- Distributing Graphics to Layers
- Working With Object Drawing
-
4. Working with Groups, Symbols, and Instances
- Creating Groups
- Arranging Multiple Groups
- Using the Library
- Creating Symbols
- Editing in Symbol Mode
- Creating Instances
- Changing Symbol and Instance Behaviors
- Swapping Symbol Instances
- Using Graphic Symbols
- Using Button Symbols
- Enabling and Disabling Buttons
- Creating Invisible Buttons
- Using Movie Clip Symbols
- Breaking Symbols Apart
- Modifying Instance Properties
- Modifying Instance Color Styles and Blends
- Using Advanced Color Options
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5. Working with Text
- Creating Static Text
- Changing Font Type, Size, and Color
- Modifying Tracking and Kerning
- Changing Text Direction and Orientation
- Changing Text Alignment
- Using Break Apart to Modify Characters
- Using Anti-alias Text
- Using Font Mapping
- Setting Device Fonts Versus Embedded Fonts
- Creating Dynamic Text and Input Text
- Setting Dynamic Text and Input Text Options
- Using Cascading Style Sheets with HTML Text
- Checking Spelling
- Using Find and Replace
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6. Importing Graphics
- Understanding Vector and Bitmap Graphics
- Examining Import File Formats
- Importing PDF, EPS, and Illustrator Files
- Importing Bitmaps
- Importing Fireworks PNG Files
- Importing Multiple Files
- Copying Images from Other Programs
- Editing Bitmaps in an Outside Editor
- Setting Bitmap Compression
- Using Break Apart to Create Fill Patterns
- Modifying a Bitmap Fill
- Editing a Bitmap with the Magic Wand
- Using Trace Bitmap to Create Vector Shapes
-
7. Creating Frame-By-Frame Animation
- Understanding Frame-By-Frame Animation
- Creating Keyframes
- Converting Frames to Keyframes
- Using Frame-Based Versus Span-Based Selection
- Clearing Keyframes Versus Removing Frames
- Editing Keyframes
- Creating a Simple Frame-By-Frame Animation
- Playing an Animation
- Using Onion Skinning
- Modifying Onion Skin Markers
- Editing Multiple Frames
-
8. Animating with Motion Tweening
- Understanding Motion Tweening
- Creating a Motion Tween
- Adjusting Motion Tween Properties
- Working with Motion Tweening
- Understanding Frame and Instance Properties
- Changing the Length of a Tween
- Adding and Removing Keyframes from a Motion Tween
- Changing the Frame Rate
- Reversing Frames
- Animating Scale and Rotation Changes
- Adding Color Effects to a Tween
- Creating a Motion Guide Layer
- Animating Along a Motion Guide
- Orienting Objects to a Motion Path
- Customizing Motion Easing In and Out
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9. Animating with Shape Tweening
- Using Shape Tweening
- Creating a Shape Tween Form
- Adding and Removing Keyframes from a Shape Tween
- Changing Shape Positions with Shape Tweening
- Changing Shape Position and Form Simultaneously
- Adjusting Shape Tween Properties
- Changing Shape Tweening Color and Alpha Options
- Using Shape Hints
- Creating Animation Using ActionScript
- 10. Creating Masks
- 11. Working with Sounds
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12. Working with Video
- Using the Video Import Wizard
- Working with Video on the Timeline
- Using Movie Clips with Video Files
- Using Video with ActionScript Behaviors
- Controlling Video Through Movie Clips
- Working with Media Player for Streaming Video
- Working with the Media Display Component
- Exporting FLV Files from Video-Editing Applications
- Working with Alpha Channel Masks
- Working with the FLV File Format
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13. Applying Timeline Effects
- Using the Explode Effect
- Using the Blur Effect
- Using Copy To Grid
- Applying the Drop Shadow Effect
- Using the Expand Effect
- Using the Distributed Duplicate Effect
- Applying the Transform Effect
- Using the Transition Effect
- Modifying Timeline Effects
- Converting Timeline Effects into Keyframes
- Removing Timeline Effects
- 14. Using ActionScript Behaviors
-
15. Using Basic ActionScripts
- Using Object-Oriented Programming
- Viewing the Actions Panel
- Understanding Properties and Methods
- Applying Properties and Methods to an Object
- Setting ActionScript Preferences
- Using Dot Syntax
- Applying Dot Syntax to a Movie Clip
- Understanding Event Handlers
- Attaching a Mouse Event to a Button
- Working with Frame Events
- Understanding a Clip Event
- Working with Clip Events
- Attaching a Clip Event to a Movie Clip
- Understanding Data Types
- Creating Loops
- Working with For Loops
- Working with While Loops and Using Loop Exceptions
- Using Conditional Statements
- Using Functions
- 16. Debugging a Movie
- 17. Adding Display Components
- 18. Adding Advanced Display Components
-
19. Adding and Modifying Data Components
- Using the Data Holder
- Understanding Web Services
- Using XML in Flash
- Using the Web Service Connector
- Using the XML Connector
- Using the Component Inspector
- Working with Parameters
- Modifying Parameters
- Creating Bindings
- Modifying Bindings
- Understanding Schema
- Modifying Schema
- Modifying a Component’s Attributes
- 20. Automating Your Work
-
21. Publishing a Movie
- Publishing Considerations
- Modifying Publish Settings
- Specifying Flash Options
- Specifying HTML Options
- Specifying GIF Options
- Specifying PNG Options
- Specifying JPEG Options
- Creating a Windows or Macintosh Projector
- Creating a Publishing Profile
- Editing Profile Properties
- Exporting and Importing a Profile
- Duplicating a Profile
- Testing a Movie
- Using the Bandwidth Profiler
- Printing from the Flash Player
- Exporting a Movie to Different Formats
-
22. Using Flash Professional 8 Features
- Creating a Slide Presentation
- Creating a Form Screen
- Creating and Managing a Project
- Testing a Project
- Using Version Source Control
- Checking Files In and Out
- Exporting Directly to the FLV Format
- Mapping MIDI Device Sounds
- Working with the Video Encoder
- Applying Graphic Filter Effects
- Using Advanced Component Enhancements
- Andy’s Workshop
- New! Features
- Flash Certification
Product information
- Title: Macromedia® Flash™ 8 on Demand
- Author(s):
- Release date: October 2005
- Publisher(s): Que
- ISBN: 9780789734693
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