Contents at a Glance
Chapter 1: The Flash Authoring Tool
Chapter 2: Creating Simple Graphics
Chapter 4: Modifying Simple Graphics
Chapter 5: Complex Graphics on a Single Layer
Chapter 6: Graphics on Multiple Layers
Chapter 7: Working with Symbols
Chapter 8: Frame-by-Frame Animations
Chapter 9: Animation with Motion Tweening
Chapter 10: Animation with Shape Tweening
Chapter 11: More-Complex Animation Tasks
Chapter 12: Building Buttons for Interactivity
Chapter 13: Basic Interactivity
Chapter 14: Using Non-Flash Graphics
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