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Logic Pro 9

Book Description

From initial track laying through to mixing, sound design, and mastering Mark Cousins and Russ Hepworth- Sawyer bring you Logic Pro 9. By Highlighting the relevant parts of each application they take you through every step of the music creation and production process giving you all the tips, tutorials and tricks that pros use to create perfect recordings.

The book has full color screen shots illustrating the tools, functions and the new look of Logic Pro 9, and the companion website has audio samples and loops.

Logic Pro 9 covers more than just the software it will help you make the most out of every recording session, and will Illuminate and inspire you creative and sonic endeavors!



KEY COMMANDS- how to use them practically to create a professional session PRODUCTION FAQs- main text, box outs, instructional 'walkthroughs' and 'knowledge bases' to help access information clearly answers you need for common production specific problems METHODS- pro methods for successful recording and editing, including information on additional equipment and running smooth production sessions WEBSITE- audio examples, samples (Apple loops), logic songs, sampler instruments and instrument patches http://www.logicprobook.com/

Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. About the Authors
  6. Acknowledgments
  7. Chapter 1 The Logic Concept
    1. 1.1 Introduction
    2. 1.2 A Brief History of Logic Pro 9
    3. 1.3 The Logical Advantage
      1. Complete Integration with Apple Hardware and Software
      2. Exhaustive Range of Plug-Ins and Instruments
      3. Effective Combination of MIDI and Audio Editing
      4. Flexible Audio Hardware
  8. Chapter 2 Logic’s Interface
    1. 2.1 Introduction
    2. 2.2 What Logic Can Record
    3. 2.3 The Arrange Window
    4. 2.4 Editor Areas – Mixer, Sample Editor, Piano Roll, Score, and Hyper Editor
      1. Mixer (Keyboard Shortcut – X)
      2. Sample Editor (Keyboard Shortcut – W)
      3. Piano Roll (Keyboard Shortcut – P)
      4. Score (Keyboard Shortcut – N)
      5. Hyper Editor (Keyboard Shortcut – Y)
    5. 2.5 Media and Lists Area
    6. 2.6 Inspector Area (Keyboard Shortcut – I)
      1. Region Parameters
      2. Track Parameters
      3. Arrange Channel Strip
    7. 2.7 Transport Bar and Toolbar
    8. 2.8 Tools, Local Menus, and Contextual Menus
    9. 2.9 Adjusting How You View the Arrangement: Zooming In and Out
  9. Chapter 3 Getting Connected
    1. 3.1 Introduction
    2. 3.2 USB Devices
      1. USB – An Introduction
      2. USB Audio Interfaces
      3. USB Controller Keyboards
    3. 3.3 FireWire Devices
    4. 3.4 PCI Express
    5. 3.5 Other Audio Equipment
      1. Microphones
      2. Monitors
      3. Headphones
      4. Outboard
    6. 3.6 Integration into Logic – Audio Preferences
    7. 3.7 Hard Drives
      1. SATA and Internal Hard Drives
    8. 3.8 Control Surfaces
    9. 3.9 Distributed Audio Processing and External DSP Solutions
      1. Using Multiple Macs
    10. 3.10 What Is MIDI?
    11. 3.11 Digidesign Hardware Integration with Logic
  10. Chapter 4 Starting a Project
    1. 4.1 Introduction
    2. 4.2 Assets and Projects
      1. Save As…
    3. 4.3 Working with Tracks
      1. Audio
      2. Software Instrument
      3. External MIDI
    4. 4.4 An Introduction to the Audio Mixer
      1. Input Monitor (I)
      2. Record Arm (R)
      3. Mute (M)
      4. Solo (S)
    5. 4.5 Using the Transport and Timeline
      1. Bar Ruler
    6. 4.6 Your First Recording
      1. Difference between Mix Levels and Monitoring Levels While Recording
    7. 4.7 Overdubs and Punching-In and -Out
      1. Quickly Punching-In Material
      2. Recording in Cycle Mode
      3. Autopunch
      4. Introducing Take Folders
    8. 4.8 Creating Further Tracks and Track Sorting
      1. Creating Duplicate Tracks
      2. Creating Tracks with the Next Instrument
      3. Creating Tracks with Duplicate Settings
      4. Sorting and Organizing Tracks
    9. 4.9 The Audio Bin and Importing
      1. Importing Other Audio Files and CDs
    10. 4.10 Working with Apple Loops
      1. Audio Files versus MIDI Files and Instruments
      2. Importing Apple Loops into Your Session
    11. 4.11 Improving What the Artist Hears – Headphone Mixes
      1. Monitor Mix
      2. Cue Mix
    12. 4.12 Monitoring through Effects
      1. Accounting for Processing Latency
  11. Chapter 5 Audio Regions and Editing
    1. 5.1 Introduction
    2. 5.2 The Big Picture – Forming Your Basic Arrangement
    3. 5.3 Using the Inspector
    4. 5.4 Working with Loops, Copies, and Aliases
      1. Making Multiple Copies
      2. Loops
    5. 5.5 Precise Region Editing
    6. 5.6 Snapping – Understanding Your Editing Grid
      1. Going Finer – Bypassing Snap and Nudging Regions
    7. 5.7 Resizing and Cutting Regions
      1. Cutting a Region with the Scissors Tool
      2. Topping-and-Tailing
      3. Using the Marquee Tool
      4. Snap to Transients
    8. 5.8 Fades and Crossfades
      1. Using the Crossfade Tool to Create Fades
      2. Changing the Drag Mode to Create Fades
      3. Using the Fade Parameter to Create Fades
    9. 5.9 Speed Fades
    10. 5.10 Quick Swipe Comping
    11. 5.11 Expanding the Take Folder and Creating Basic Comps
    12. 5.12 Time Slipping a Quick Swipe Comp
    13. 5.13 Flattening or Merging a Comp
      1. Unpacking a Comp
    14. 5.14 Flex Time Editing
      1. Why Use Flex Time?
    15. 5.15 Flex Time View and Flex Time Modes
      1. Slicing
      2. Rhythmic
      3. Monophonic
      4. Polyphonic
      5. Tempophone
      6. Speed
    16. 5.16 Transient Markers and Flex Markers
      1. Creating Transient Markers
      2. Flexing Multiple Audio Events
      3. Flexing Single Notes
      4. Deleting Flex Markers
    17. 5.17 Quantizing Audio with Flex Time
      1. Groove Templates between Regions
    18. 5.18 Separating Regions Based on Transient Markers
    19. 5.19 Freezing a Flex Time Track to Save CPU
    20. 5.20 Editing Multiple Tracks Using Edit Groups
      1. Creating Edit Groups
      2. Toggling Groups
    21. 5.21 Drum Replacement
    22. 5.22 Sample Editor Principles
      1. Rendered “Off-Line” Editing
      2. Accuracy
      3. Additional Functionality
    23. 5.23 Sample Editor Applications
      1. Reversing Audio
      2. Accurate Region Resizing
      3. Marking Anchor Points
      4. Cleaning Up Unwanted Noise
      5. Audio to Score
      6. Time and Pitch Machine
    24. 5.24 Inserting and Deleting Sections of Your Song
    25. 5.25 Working with Tempo and Loops
      1. Follow Tempo
      2. Timestretching a Region to Fit
      3. Working Out the Tempo of a Region/Loop
      4. Matching Your Project’s Tempo to an Imported Loop
      5. Beat Mapping
    26. 5.26 Managing Your Audio Files and Regions
      1. The Audio Bin Tab versus the Audio Bin Window
      2. File Management
      3. Copy/Converting Files
      4. Viewing the Bin and Grouping Files
    27. 5.27 Using Folders and Hiding Tracks
      1. Packing a Folder
      2. Viewing a Folder’s Contents
      3. Hide Tracks
  12. Chapter 6 MIDI Sequencing and Instrument Plug-Ins
    1. 6.1 Introduction
    2. 6.2 MIDI Concepts
    3. 6.3 Creating Instrument Tracks
    4. 6.4 Instantiating Virtual Instruments and the Library Feature
      1. Browsing Instrument Settings in the Library
      2. Using Channel Strip Settings with Instruments
      3. Changing the Instrument Parameters
      4. Changing an Instruments Icon
      5. Transposition and Velocity
      6. Key Limit
    5. 6.5 Working with External MIDI Instruments
      1. How Do I Monitor MIDI Sound Sources?
      2. What If I’ve Got More Than One External MIDI Device?
      3. My MIDI Tracks Are Playing Back Slightly Late, How Do I Rectify This?
    6. 6.6 Making a MIDI Recording
      1. Where’s the Data?
      2. Recording in Cycle Mode and Overdubs
    7. 6.7 Editing and Arranging MIDI Regions
      1. Merging MIDI Regions
      2. Working Without Fades and Crossfades
      3. Timestretching MIDI Regions
    8. 6.8 Region Parameters: Quantizing and Beyond
      1. Quantize
      2. Q-Swing
      3. Loop and Transpose
      4. Velocity and Dynamics
      5. Gate Time
    9. 6.9 The MIDI Thru Function
    10. 6.10 Advanced Quantization Options
      1. Q-Strength
      2. Q-Flam
      3. Q-Range
    11. 6.11 Normalizing Sequence Parameters
    12. 6.12 MIDI Editing in Logic
    13. 6.13 The Piano Roll
    14. 6.14 Typical Editing Scenarios in the Piano Roll
      1. Correcting Pitch
      2. Correcting Timing
      3. Duplicating a Phrase
      4. Correcting Length Issues
      5. Changing Velocity
      6. Creating New Notes
      7. Deleting/Muting Notes
    15. 6.15 Quantizing Inside the Piano Roll Editor
    16. 6.16 Working with Controller Data Using Hyper Draw
      1. Editing Velocity in Hyper Draw
      2. Editing Volume
      3. Editing Other Controllers, Including Filter Cutoff
    17. 6.17 Hyper Draw in the Arrange Area
    18. 6.18 Going Further: The Piano Roll’s Edit and Functions Menus
    19. 6.19 Intelligent Selection: The Edit Menu
      1. Select Equal Events
    20. 6.20 Functions: Quick-and-Easy Note Modifications
      1. Note Overlap Correction/Note Force Legato (Functions > Note Events)
      2. Select Highest Notes, Select Lowest Notes (Functions > Note Events)
      3. Voices to Channels (Functions > Note Events)
    21. 6.21 Step-Time Sequencing
    22. 6.22 The Hyper Editor
      1. Editing and Creating MIDI Controller Data in the Hyper Editor
      2. Adding New Controller Types and Hyper Sets
      3. Editing Drums Using the Hyper Editor
    23. 6.23 Score Editor
    24. 6.24 Event List
      1. Filtering Events
      2. Modifying and Adding Events
  13. Chapter 7 Creative Sound Design
    1. 7.1 Introduction
    2. 7.2 Logic’s Synthesizers
      1. ES2
      2. EFM1
      3. Sculpture
    3. 7.3 Understanding the ES2
      1. The Oscillators (A)
      2. The Filters (B)
      3. Amplifier and Effects (C)
      4. Modulation Matrix (D)
      5. LFOs and Envelopes
    4. 7.4 Working with Oscillators
    5. 7.5 Filters, Amplifiers, and Modulators
      1. Cutoff and Resonance
      2. Changing Volume Over Time
      3. Bringing It All Together: The Modulation Matrix
    6. 7.6 Global Parameters and Output Effects
    7. 7.7 EFM1 and Frequency Modulation Synthesis
      1. Modulation on the EFM1
      2. Refining Your EFM1 Patches
    8. 7.8 Component Modeling: Sculpture
    9. 7.9 Objects
    10. 7.10 The String
    11. 7.11 Waveshapers and Beyond
    12. 7.12 Modulation and Morphing
    13. 7.13 Creative Sampling
      1. The EXS24 Hierarchy: Zones, Groups, and Editors
    14. 7.14 The EXS24 Instrument Editor
    15. 7.15 Creating a New Instrument and Importing Samples
    16. 7.16 Changing Zone Properties
      1. Key Range
      2. Pitch
      3. Vel. Range
      4. Output
      5. Playback
      6. Sample
      7. Loop
    17. 7.17 Working with the EXS24’s Groups
      1. Advanced Mapping Options
    18. 7.18 Editing EXS24 Instruments Using the Front Panel
      1. Basic Instrument Refinement: Velocity Scaling, Polyphony, and Envelopes
      2. Adding in the Filter
      3. Modulation Heaven!
      4. Saving Instrument Settings
    19. 7.19 Ultrabeat
  14. Chapter 8 Mixing in Logic
    1. 8.1 Introduction
    2. 8.2 Channel Strips: Understanding Your Virtual Console
      1. Audio Channel Strip
      2. Instrument Channel Strip
      3. Aux Channel Strip
      4. Stereo Output Channel Strip
      5. MIDI Channel Strips
      6. Master Channel Strip
    3. 8.3 Organizing Your Mixer: What You Do and Don’t See
      1. Mixer Views
      2. Viewing by Signal Path
      3. Dropping Out Sections of Your Mixer
    4. 8.4 Folders and the Mixer
    5. 8.5 Beginning a Mix
      1. Basic Part Leveling
      2. Applying Equalization and Compression
      3. Adding in Further Plug-Ins
    6. 8.6 Adding Send Effects
    7. 8.7 Combined Processing Using Aux Channels
    8. 8.8 Using Groups
    9. 8.9 Working with Channel Strip Settings
    10. 8.10 Automation: The Basics
    11. 8.11 Track-Based versus Region-Based
    12. 8.12 Automation Modes
      1. Write
      2. Touch
      3. Latch
      4. Read
    13. 8.13 Viewing and Editing Automation
    14. 8.14 The Automation Menu Options
  15. Chapter 9 Mastering in Logic
    1. 9.1 Introduction
    2. 9.2 Different Approaches to Mastering
      1. Technique 1: iTunes
      2. Technique 2: Burn from Logic
      3. Technique 3: WaveBurner
    3. 9.3 Bounce to Disk
    4. 9.4 Audio Mastering in Logic
    5. 9.5 Editing Fades
    6. 9.6 Exporting and Burning
    7. 9.7 Mastering in WaveBurner
    8. 9.8 Processing and Editing
    9. 9.9 Dithering, Bouncing, and Burning
  16. Chapter 10 Logic and Multimedia Production
    1. 10.1 Introduction
    2. 10.2 Managing Movies
      1. Extracting the Movie Audio Content
    3. 10.3 Global Tracks
      1. Markers
      2. Detect Scene Changes
      3. Working with Tempo and Signature Changes
      4. Alternatives
      5. Big Displays
      6. Spotting Audio
    4. 10.4 Synchronizing Logic
      1. Getting Locked
      2. Being the Master
    5. 10.5 Score Editing and Music Preparation
      1. Preparing Your MIDI Files
      2. Opening the Score Editor
      3. Adding Expression and Score Markings
      4. Shrinking to Fit: Score Settings and Score Sets
      5. Printing the Parts
    6. 10.6 Surround Sound in Logic
      1. Getting Started
    7. 10.7 Delivery Formats
      1. Bouncing to Stereo and Surround
      2. Exporting to DVD
      3. Exporting Video with Audio (Dubbing)
  17. Chapter 11 Optimizing Logic
    1. 11.1 Introduction
    2. 11.2 Templates
    3. 11.3 Screensets and Windows
      1. Link Modes
    4. 11.4 Key Commands
    5. 11.5 The Environment
      1. Layers and Windows
      2. Objects
      3. Cables
      4. Setting Up MIDI Instruments in the Environment
      5. Live MIDI with the Environment
      6. External Control with the Environment
    6. 11.6 Input/Output Labels
    7. 11.7 Nodes and Distributed Audio Processing
  18. Subject Index