Chapter 15Standard Projection Techniques

Introduction to Standard Projections

When working with images for texturing, we have to define exactly how the image is to be placed (projected) onto the surface of the object, as no program is so intelligent as to know exactly how to place an image onto a surface without some coordinates that tell it where to put the image and in what manner the image should be applied. Even in the adjacent image, we would need to tell LightWave how to project this texture straight onto the surface, even though the placement may seem pretty straightforward and obvious.

Figure 15-1

Defining these projections involves a process ...

Get LIGHTWAVE V9 TEXTURING now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.