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Lightning Fast Animation in Element 3D by Ty Audronis

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Chapter 6. Animating Your Geometry

We've learned to build. We've learned to texture. We've also learned to position, light, and set up cameras. Now, it's finally time to animate our objects in this scene. Let's get started!

Let's simulate an earthquake!

We're going to make it look like there's an earthquake making everything move across the table. Some items will fall off, while others will fall over. Let's start by duplicating our "shaker setup" composition and naming it Shaker Animate 1. Now we have the base project separated from our animation project, so things can move along easier.

Animating with nulls

First, let's start with the lamp. Due to an earthquake, the camera shakes. The High Frequency Oscillation (HFO) of an earthquake wouldn't necessarily ...

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