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Lightning Fast Animation in Element 3D by Ty Audronis

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Box modeling (the lamp)

Box modeling is the closest to sculpting clay out of all of these methods. It can be especially useful when creating organic shapes. It is exactly how it sounds. You start off with a box (a cube of clay, if you will) and pull it, stretch it, add on to it, and take it away to create your shape. Box modeling can be quite complex, but we'll cover the basics here.

Subdivs, metanurbs, and curved shapes

Subdivs (called metanurbs in Lightwave) are a simple way of editing shapes. If you've noticed, all shapes in 3D are essentially made of polygons. Polygons are made of straight lines to create shapes in two dimensions, and these shapes are put together into facets to create a 3D object. subdivs divide up these polygons into sub ...

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