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Lightning Fast Animation in Element 3D by Ty Audronis

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Chapter 3. Your First Objects

We've laid the groundwork for our project. You have your directories set up, and you're itching to start animating. Well, there's one more thing we need—something to animate! In this chapter, you're going to learn the basics of modeling in the 3D virtual space. Any modeling software can be used. The principles will be the same, but the buttons may be located in slightly different areas. The bonus is, once you know how to model, it doesn't matter what software you use; the process is the exact same. For this chapter, we're going to use Maya 2012. Again, this is not a book on 3D modeling; however, to truly understand 3D animation, a good foundation in modeling is a must. This chapter is a high-level overview of the ...

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