O'Reilly logo

LibGDX Game Development Essentials by Juwal Bose

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 10. Time to Publish

This chapter is about publishing our game to different platforms and stores. LibGDX and Eclipse handle many aspects related to this like magic, but there are steps involved that we need to be aware of. An interesting fact is that LibGDX also allows us to deploy a game to OUYA or as an applet on the Web. This final chapter will cover the following topics:

  • Publishing to Google Play
  • Publishing to Apple App Store
  • Publishing to the Web
  • Publishing to a desktop
  • New developments and needful resources

There is no source code for this chapter.

Publishing the Android version

In order to publish the Android version of the game to Google Play Store, we need an Android developer account. You can enroll for an account using http://developer.android.com/distribute/googleplay/start.html ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required