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LibGDX Game Development Essentials by Juwal Bose

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Special effects with particles

Particle systems are basically a cluster of images that behave in a specific manner in order to simulate graphical effects such as fire, smoke, explosion, and so on. Each particle system will consist of hundreds or may be thousands of small images that blend together to create the illusion of the special effect. Each of these images is referred to as a particle and will have numerous properties that can be set or controlled to create unlimited permutations and combinations resulting in infinite different special effects.

Manually creating a particle system or hand coding all the properties is no easy task. Hence, we have a LibGDX Particle Editor tool. You can download it from libgdx.googlecode.com/svn/jws/particle-editor.jnlp ...

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