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LibGDX Game Development Essentials by Juwal Bose

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Chapter 4. Bring in the Extras!

The core game play mechanics of Thrust Copter are now complete. We can move on to implement the necessary visual additions and some game logic to add depth to our game play. We will add the GUI and implement pickup logic. We will also discuss few new tools that will help us in creating bitmap fonts and particle effects. We will explore the following topics in this chapter:

  • Refactoring our code and project structure to use the Game and ScreenAdapter classes
  • Learning to use the AssetManager class
  • Implementing pickups such as stars and shield
  • Adding particle effects
  • Implementing scoring and adding it as part of GUI
  • Implementing a fuel meter based on fuel pickup
  • Using tools to create bitmap fonts and font generation
  • Using the ...

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