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LibGDX Game Development Essentials by Juwal Bose

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Chapter 1. Wiring Up

In this chapter, we will lay the ground work to facilitate our plan of creating a game like Flappy Bird for multiple platforms, including Android, iOS, PC, and the Web. You might wish to jump right in and start designing the game, but that is not the case with LibGDX. There are lots of things to be done before we could start to code. This chapter deals with the setting up of LibGDX for a cross-platform project. This is done on a development environment configured for Android development. We will cover the following topics:

  • Installing Java Development Kit (JDK)
  • Installing Eclipse for Java
  • Installing Android SDK
  • Installing Google Web Toolkit (GWT) SDK
  • Installing all relevant Eclipse plugins, such as Gradle, Android Development Tool ...

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