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Libgdx Cross-platform Game Development Cookbook by Alberto Cejas Sánchez, David Saltares Márquez

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Chapter 11. Third-party Libraries and Extras

In this chapter, we will cover the following recipes:

  • Making libraries compatible with GWT
  • Managing platform-specific code
  • Smooth animations with Universal Tween Engine
  • Dynamic 2D lighting with Box2DLights
  • Adding support for localization
  • Finite state machine and messaging
  • Component-based entity systems with Ashley
  • Skeletal animations with Spine

Introduction

Libgdx itself is a creature, easy to domesticate but the best part is that it has plenty of good friends with whom it's difficult to get bored.

One of the beauties of open source software is the community contribution, a symbiosis where everybody wins. Along with this chapter, we will go through the most famous third-party libraries and extras without forgetting ...

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