Bonus Level 7

Mechanics and Hazards

  • Balance beam
  • Blasting flame/wind/cannon timing puzzle
  • Breakable object/smashable glass/force shields
  • Buildable structures/objects using level objects or inventory puzzle pieces
  • Carryable/throwable object
  • Catapult that launches player or object
  • Cause and effect: operate/move/interact with one item; another one acts in the opposite manner
  • Climbable wall surface
  • Collapsing floor/platform/staircase
  • Collectable items organized as a set
  • Conveyer belt
  • Crank/pump
  • Crank-operated door that drops if motion is not maintained
  • Deadly surface/sticky floor/poison gas that slows player movement
  • Deadly surface/spikes/thorns/lava/electrified water used to cause damage
  • Elevator
  • Escort: defend target from incoming attacks/damage
  • Exploding object
  • Hazard that smashes down or up
  • Health/ammo dispenser
  • Hidden image/clue in environment/inventory item
  • Floor switch/pressure plate
  • Forced scroll/moving environment that keeps player moving
  • Ladder
  • Lighting fixture to control light/darkness effect
  • Limited number of moves
  • Locked door/treasure chest requiring key
  • Lock-picking/hacking mechanic requiring dexterity or puzzle solving
  • Money or economy mechanics such as purchasing/bidding/selling/investing
  • Multiple choice
  • Multiple operations at once: player’s concentration/resources are split between multiple mechanics and objectives
  • Music/sound pattern recognition/repeat
  • Movement accelerator
  • Moving platforms: horizontal, vertical, diagonal
  • Object that grabs the player, requiring ...

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