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Level Design with Blender and Unity 3D‏

Video Description

Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. Develop your level design skills to the highest standard • Understand game level design in both conceptual and practical terms • Design 3D models for game levels • Create textures through Photoshop • Construct and operate a full game level on Unity 3D Construct multi-level games using versatile programs Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless. Course Overview This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you. You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

Table of Contents

  1. 1.Course Introduction 00:01:23
  2. Course Introduction 00:01:23
  3. What Is Level Design 00:01:38
  4. Setting Goals And Getting References 00:01:17
  5. Planning Out Your Level 00:01:26
  6. Drawing Out A Level 00:05:58
  7. Review Of Designing A Level 00:02:09
  8. 2.Modular Design in Blender 00:00:23
  9. Modular Design and Modeling Intro 00:00:23
  10. Modular Design And Asset List 00:01:47
  11. Navigating Blender & Basic Object Manipulation 00:05:23
  12. Making The Floor Piece 00:10:40
  13. Making The Ceiling Piece 00:03:27
  14. Making some wall pieces 00:08:25
  15. Making the Wall End And Wall with Opening Pieces 00:05:30
  16. Making The Catwalk Pieces 00:10:31
  17. Modular Design Review 00:02:27
  18. 3.Creating the Focal Point 00:00:17
  19. Creating the Focal Point Intro 00:00:17
  20. Designing The Focal Point 00:01:21
  21. Making The Focal Point 00:08:26
  22. Adding Detail To The Focal Point 00:08:02
  23. Focal Point Review 00:00:51
  24. 4.Creating Props 00:00:21
  25. Creating the Props & Miscellaneous Objects 00:00:21
  26. Why and how to fill in a level 00:01:54
  27. Making the Box 00:02:48
  28. Making a Table 00:04:38
  29. Making Variations of Props 00:04:21
  30. Making The Miscellaneous Pieces 00:03:45
  31. Review Of Props & Their Uses 00:04:58
  32. 5.Texturing our Level 00:00:15
  33. UV Unwraping Intro 00:00:15
  34. Texturing Overview 00:03:48
  35. Uv Unwraping Modular Environment Pieces 00:10:48
  36. Uv Unwrapping Props 00:08:08
  37. UV unwrapping miscellaneous Pieces 00:02:59
  38. Putting UVs In A Atlas 00:07:30
  39. Improving The Prop Layouts 00:04:48
  40. Baking Ao 00:05:31
  41. Texturing Review 00:01:30
  42. 6.Creating Textures 00:00:29
  43. Creating the Textures Intro 00:00:29
  44. Creating Textures & Color Theory 00:02:38
  45. Creating The Wall Texture 00:08:52
  46. Creating The Catwalk Texture 00:08:18
  47. Creating Ceiling & Floor Texture 00:05:39
  48. Creating The Box Texture 00:03:53
  49. Creating The Table Texture 00:08:16
  50. Creating Pilar & Fuel Canister Textures 00:10:05
  51. Creating The Base Texture 00:05:53
  52. Adding Detail To Focal Point Texture 00:05:31
  53. Creating Textures Review 00:02:25
  54. 7.Building the Level in Unity 00:00:29
  55. Building the Level with Unity Intro 00:00:29
  56. Using Unity 00:04:10
  57. Exporting Fbx & Creating Unity Project 00:04:05
  58. Exporting Modular Environment Pieces 00:03:42
  59. Exporting Props & Other Pieces 00:01:06
  60. Importing Focal Point Texture & Creating A Material 00:05:24
  61. Importing The Rest Of The Textures 00:05:37
  62. Making a Focal Point Prefab 00:03:22
  63. Making The Rest Of The Prefabs 00:02:10
  64. Creating The Terrain 00:08:06
  65. Making The Platforms 00:10:21
  66. Placing The Platforms & Platforming Sections 00:08:34
  67. Creating the First two Buildings 00:09:40
  68. Creating The Final Building And Interior 00:07:03
  69. Adding The Props To The Level 00:07:02
  70. Lighting The Level 00:08:25
  71. Finishing Touches 00:07:08
  72. Building the Level Review 00:02:58
  73. 8.Conclusion 00:02:29
  74. Course Review 00:02:29
  75. More Places to Improve 00:02:07