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Leaving Addie for SAM

Book Description

ADDIE process of instructional design is past its prime; It was developed long before Agile and other iterative processes that have introduced greater efficiencies in design and development, fostered more creativity, and addressed effective stakeholder involvement. Leaving ADDIE for SAM introduces two new concepts SAM, the Successive Approximation Model, and the Savvy Start. Together, they incorporate contemporary design and development processes that reduce the complexity of instructional design and development, yielding more energetic and effective learning experiences.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. Preface
  6. Dedication Page
  7. Acknowledgments
  8. Part I: A New Model for Instructional Product Design and Development
    1. Chapter 1: Traditional Design Models Disappoint
      1. We Need Better Learning
      2. Causes of Poor Learning Programs
    2. Chapter 2: Instructional Systems Design
      1. Instructional Design
      2. Familiarity Begets Credibility
      3. Process Selection
      4. What was ADDIE Originally?
      5. Learning to Adapt
      6. The Best Model
    3. Chapter 3: Anatomy of Effective Learning Events
      1. E-Learning Brings Issues to Light
      2. Fundamental Characteristics
      3. Fundamental Components of Interactive Learning Events
    4. Chapter 4: Successive Approximation Model 1
      1. The Ideal Process Model
      2. Successive Approximation
    5. Chapter 5: Successive Approximation Model 2
      1. Preparation Phase
      2. Iterative Design Phase
      3. Iterative Development Phase
    6. Chapter 6: Are you the One?
      1. Setting and Maintaining Expectations
      2. Dynamically Adjusting Design and Project Variables
      3. Keeping the Focus on Behavior Change
      4. Being a Learner Advocate
      5. Are you a SAM Leader?
  9. Part II: Using the Successive Approximation Model
    1. Chapter 7: Preparation Phase
      1. Backgrounding
      2. The Savvy Start
      3. Planning the Savvy Start
      4. Building a Savvy Start Team
      5. The Savvy Start Agenda
      6. Customizing the Savvy Start
      7. Preparing the Room
      8. Conducting the Savvy Start
      9. Prototyping and Evaluation
      10. Wrap Up
    2. Chapter 8: Protyping
      1. Sketching
      2. Why Build Prototypes
      3. E-Sketches
      4. The Essence of a Prototype
      5. E-Learning Prototypes
      6. Three Prototypes, Plus or Minus One
    3. Chapter 9: Constructing the Prototype
      1. The Helpful Prototyper
      2. Prototyping Tools
      3. Starting to Build your Prototype
      4. Review the Prototype
      5. Wrap Up
    4. Chapter 10: Setting the Target
      1. Goals
      2. Instructional Objectives
      3. Pre-Existing Content
      4. Assessment
      5. Summary
    5. Chapter 11: Designing for Success
      1. Breadth Versus Depth
      2. Look Ahead
    6. Chapter 12: Project Planning
      1. Initial Planning
      2. Pragmatic Considerations
      3. Sample Project Plan
    7. Chapter 13: Additional Design
      1. Completing the Design
  10. Part III: Iterative Development Phase
    1. Chapter 14: Creating the Design Proof
      1. Avoiding the Best Idea
      2. The Design Proof
      3. Writing Course Content
    2. Chapter 15: Iterative Evaluation
      1. Managing Reviews
      2. Setting Expectations for Iterative Reviews
      3. Conducting a Learner Review
      4. Quality Assurance in SAM
      5. Evaluating the Course
    3. Chapter 16: Getting to Gold
      1. The Deliverables
      2. Let the Good Times Roll
      3. Debrief
  11. References
  12. Other Selected Works by Michael Allen
  13. About the Authors
  14. Index