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Learning XNA 4.0 by Aaron Reed

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Chapter 16. Deploying to the Xbox 360

One of the most compelling reasons to learn XNA and write games using the XNA Framework is the fact that it enables developers to develop their own games and play them on the Xbox 360. Prior to XNA, it was nearly impossible for hobbyist developers to gain access to the tools needed to develop games for a next-generation console. Now, developers can either write specifically for the Xbox 360 or take code they’ve written for the PC and port it to the Xbox 360 (usually with few, if any, changes to the code required). Not only can developers write games for a next-gen console, but with the XNA Framework, they can write games that will run on the PC and the Xbox 360 in one environment and with one code base.

In addition, Xbox LIVE Marketplace now enables users to share games easily with users worldwide. Never before has the window of opportunity been opened so widely for console development. Members of the XNA Creator’s Club who want to distribute games on Xbox LIVE Marketplace can submit games for review where testers preview them to ensure that they are safe to play. Once the game is approved by a group of peers within the Xbox Creators Club, the developer can set a price point for his game. The game is then made available to users worldwide as a purchasable download via Xbox LIVE Marketplace. What a great time to be an XNA game developer, eh? There are definitely some exciting times ahead of us!

This chapter covers the steps required to deploy a ...

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