What You Just Did

We covered an awful lot in this chapter. Let's take a look back at what you just did:

  • You created a split-screen two-player game.

  • You learned about network architectures (peer-to-peer versus client/server).

  • You learned about critical networking classes in XNA including the NetworkSession, PacketWriter, and PacketReader classes.

  • You implemented a 2D networked game using Games for Windows LIVE.

  • You made use of the gamer services windows for signing in and managing gamer identities in your networked game.

  • You implemented game states and peer-to-peer messaging in your networked game.

  • You added a cool slow-down bomb to the game.

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