What You Just Did

Let's review what you accomplished in this chapter:

  • You learned about requirements for deploying games to an Xbox 360.

  • You connected your Xbox 360 to your PC for XNA game deployment.

  • You created a copy of your Windows project and modified it to work on the Xbox 360.

  • You learned how to write code for both the Xbox 360 and Windows in the same project by using preprocessor directives where differences occur.

  • You learned how to debug Xbox 360 projects.

  • You learned about some Xbox 360-specific considerations, such as user input, display resolutions, and title safe regions.

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