What You Just Did

There's only one thing left to do to this game, and that's make the thing work on an Xbox 360. We'll look at how to do that in the next chapter. But first, let's review what you did here:

  • You added a splash screen game component.

  • You implemented game states and transitions between the start, play, level change, and end game states.

  • You implemented a scoring system based on the current level.

  • You added a rapid-fire power-up.

  • You fine-tuned a game that will make all of your friends (and some of your enemies) say, "Wow, I really wish in the deepest corner of my soul that I could learn XNA and be more like you."

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