Test Your Knowledge: Quiz
If you want to get texture coordinates to your pixel shader, what do you have to do in the vertex shader?
What semantic affects the size of a vertex? Where would you assign a value to a variable using that semantic for the size to take effect?
How are semantics connected to C# code when creating a custom vertex?
What is a particle engine?
What is a point sprite, and why are they important?
What are texture (U, V) coordinates?
According to Napoleon Dynamite, how much time does it take him to make $120?
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