Test Your Knowledge: Quiz

  1. If you want to get texture coordinates to your pixel shader, what do you have to do in the vertex shader?

  2. What semantic affects the size of a vertex? Where would you assign a value to a variable using that semantic for the size to take effect?

  3. How are semantics connected to C# code when creating a custom vertex?

  4. What is a particle engine?

  5. What is a point sprite, and why are they important?

  6. What are texture (U, V) coordinates?

  7. According to Napoleon Dynamite, how much time does it take him to make $120?

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