Test Your Knowledge: Quiz

  1. When firing a shot in a 3D (or 2D, for that matter) game, how do you determine the direction of the shot?

  2. Fact or fiction: every model has a BoundingSphere object that surrounds the entire model and can be used for collision detection.

  3. When using BoundingSpheres associated with a moving model for collision detection, what must be done to the BoundingSphere in order to accurately detect collisions?

  4. What is the difference between drawing 2D images on screen in a 3D game and drawing 2D images on the screen in a 2D game?

  5. How much does the tongue of a blue whale weigh?

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